I have this model being moved by a body velocity, but it's in a really weird shape, and whenever I step on it, it flies off the baseplate and gets destroyed. I tried using :SetNetworkOwner() for nil and player, but it didn't help. I was thinking of doing something like this:
if game.Workspace.WeirdLookingModel.PrimaryPart.Position.Y > 50 then game.Workspace.WeirdLookingModel:SetPrimaryPartCFrame(CFrame.new())--but then how do i get the position i need. end
So yea, what do I do?
Im not that good but MAYBE! Anchor l it?
while true do game.Workspace.WeirdLookingModel.Anchored = true wait(0.1) game.Workspace.WeirdLookingModel.Anchored = false
Fixed it. Thanks to Perci1, who suggested that i turn PSGPhysicsSolverEnabled to true, it already was true, so I set it to false, and lo and behold, the model didn't ping off when I stepped on it.