Dear Answerer,
I am making a game that has a game loop. The game loop works in Roblox Studio but does not work in normal playing on a server. The Game Loop (which is named Game Loop) was in Workspace. I then transferred it to ServerScriptService. And it still does not work. Any ideas on why? Script is placed below.
--RadioactiveSherbet
local winBoard = game.Workspace.Stationary.LobbyInternal.Jackel.SurfaceGui.TextLabel local forest = game.ServerStorage.Maps["Forest Map"] local plains = game.ServerStorage.Maps["The Great Plains"] local Maps = game.ServerStorage:WaitForChild("Maps"):GetChildren() local ChosenMap = Maps[math.random(1, #Maps)] function Intermission() local IntermissionTime = 20 wait(.1) while IntermissionTime ~= 0 do for _, player in pairs(game.Players:GetChildren()) do wait(.1) local playergui = player.PlayerGui local text = playergui.ScreenGui:WaitForChild('TextLabel') wait(.5) text.Text = "Intermission: " .. IntermissionTime wait(.3) IntermissionTime = IntermissionTime - 1 end end end function HideTimer() local HideTime = 20 wait(.1) while HideTime ~= 0 do for _, player in pairs(game.Players:GetChildren()) do wait(.1) local playergui = player.PlayerGui local text = playergui.ScreenGui:WaitForChild('TextLabel') wait(.5) text.Text = "Time Left To Hide: " .. HideTime wait(.3) HideTime = HideTime - 1 end end end function TeleportAllPlayers() local target = Vector3.new(67, 39.5, 9) for i, v in pairs(game.Players:GetChildren()) do v.Character.Torso.CFrame = CFrame.new(target + Vector3.new(0, i * 5, 0)) end end function TeleportTo() local targeto = Vector3.new(10, 64.529, 11) for i, v in pairs(game.Players:GetChildren()) do v.Character.Torso.CFrame = CFrame.new(targeto + Vector3.new(0, i * 5, 0)) end end function spawnMap() ChosenMap:Clone().Parent = workspace end function deleteMap() game.Workspace:FindFirstChild(ChosenMap.Name):Destroy() end function GameTimer() local GameTime = 90 wait(.1) while GameTime ~= 0 do for _, player in pairs(game.Players:GetChildren()) do wait(.1) local playergui = player.PlayerGui local text = playergui.ScreenGui:WaitForChild('TextLabel') wait(.5) text.Text = "Avoid The Sickness: " .. GameTime wait(.3) GameTime = GameTime - 1 end end end function ChangeText(message) for _, player in pairs(game.Players:GetChildren()) do local playerguizz = player.PlayerGui local texzt = playerguizz.ScreenGui:WaitForChild('TextLabel') wait(.5) texzt.Text = message wait(.3) end end function AwardPlayers(Player) Player.leaderstats.sCoins.Value = Player.leaderstats.sCoins.Value + 25 Player.LoadCharacter() end function Release() local sickClone = game.ServerStorage.DFDIllness:Clone() sickClone.Parent = game.Workspace end function DestroyClone() game.Workspace.DFDIllness:Destroy() end while wait(.1) do Intermission() spawnMap() ChangeText("Teleporting Players...") TeleportAllPlayers() HideTimer() Release() GameTimer() DestroyClone() TeleportTo() for _, players in pairs(game.Players:GetChildren()) do if players.Character.Torso.Material == "Plastic" then AwardPlayers(players) end end deleteMap() end