names = {"Alpha","Bravo","Gama","Kilo","Papa","Zulu","November","Yankee"}
function handout() for i,v in pairs(game.Players:GetChildren()) do if workspace:FindFirstChild(v.Name) then c = BrickColor.Random() local b = Instance.new("BillboardGui",workspace[v.Name].Head) b.Size =UDim2.new(6,0,2,0) b.StudsOffset = Vector3.new(0,1.5,0) local text = Instance.new("TextLabel",b) text.Size = UDim2.new(1,0,1,0) text.Text = names[math.random(1,#names)] text.TextColor3 = c.Color text.TextScaled = true text.BackgroundTransparency = 1 for t,k in pairs(workspace[v.Name]:GetChildren()) do if k:IsA("Part") and k.Name ~= "HumanoidRootPart" then if k.Name == "Torso" then k.BrickColor = c else k.BrickColor = BrickColor.new("Medium stone grey") end elseif k:IsA("Shirt") or k:IsA("Pants") then k:Destroy() elseif k:IsA("Hat") then if k:FindFirstChild("Handle") then k.Handle:Destroy() end elseif k:IsA("CharacterMesh") then k:Destroy() end end end end end
for i = 10,0,-1 do wait(.7) print(i) end
handout()
How would I that happen when something happens, like when players are teleported, or so?
Just a example; if I knew what specific event you had in mind then I'd post it.
--This script will execute whenever a value named "TeleportPlayersToField" changes. names = {"Alpha","Bravo","Gama","Kilo","Papa","Zulu","November","Yankee"} function handout(x) for i,v in pairs(game.Players:GetChildren()) do if workspace:FindFirstChild(v.Name) then c = BrickColor.Random() local b = Instance.new("BillboardGui",workspace[v.Name].Head) b.Size =UDim2.new(6,0,2,0) b.StudsOffset = Vector3.new(0,1.5,0) local text = Instance.new("TextLabel",b) text.Size = UDim2.new(1,0,1,0) text.Text = names[math.random(1,#names)] text.TextColor3 = c.Color text.TextScaled = true text.BackgroundTransparency = 1 for t,k in pairs(workspace[v.Name]:GetChildren()) do if k:IsA("Part") and k.Name ~= "HumanoidRootPart" then if k.Name == "Torso" then k.BrickColor = c else k.BrickColor = BrickColor.new("Medium stone grey") end elseif k:IsA("Shirt") or k:IsA("Pants") then k:Destroy() elseif k:IsA("Hat") then if k:FindFirstChild("Handle") then k.Handle:Destroy() end elseif k:IsA("CharacterMesh") then k:Destroy() end end end end end for i = 10,0,-1 do wait(.7) print(i) end game.ServerStorage.TeleportPlayersToField:connect(handout)
Can you put it into a code block?
There is a Lua icon button in the editor panel, then you can paste the code in the space.
The teleported event you were talking about is meant for if a player is teleported to another place, like for Sword Fighting On The Hieghts, to Murder Mystery.