This is in a part and its sending this information to a localscript in a player Idk why it doesnt Work
Line 15 Error: Unable to cast value to object FilteringEnabled Is ON Its the script of the part in the workspace
AlreadyClicked = false script.Parent.PlayerName.Changed:connect(function() if AlreadyClicked == false then AlreadyClicked = true local PlayerName = script.Parent.PlayerName.Value local Player = script.Parent.PlayerName.Value local Level = script.Parent.Level.Value local DescLine = script.Parent.DescLine.Value local NameLine = script.Parent.NameLine.Value local IsSword = script.Parent.IsSword.Value local IsHelmet = script.Parent.IsHelmet.Value local IsLegging = script.Parent.IsLegging.Value local IsChestPlate = script.Parent.IsChestPlate.Value local ImageId = script.Parent.ImageID.Value local success, result = pcall(function() return game.Players[PlayerName].PlayerGui.LocalWriter.OnLoot:InvokeClient(Player, Level, DescLine, NameLine, IsSword, IsHelmet, IsLegging, IsChestPlate, ImageId) end) print(result) if success then if result ~= "Full" then script.Parent:Destroy() elseif result == "Full" then AlreadyClicked = false end else print("Can't Write Inventory") end end end)
Thats Inside the localscript
EmptySlot = nil function script.OnLoot.OnClientInvoke(Player, Level, DescLine, NameLine, IsSword, IsHelmet, IsLegging, IsChestPlate, ImageId) local SlotLocation = script.Parent.Backpack.Slots local FullInv = script.Parent.Backpack.Open if SlotLocation.Slot1.Found.Value==false then EmptySlot="Slot1" elseif SlotLocation.Slot2.Found.Value==false then EmptySlot="Slot2" elseif SlotLocation.Slot3.Found.Value==false then EmptySlot="Slot3" elseif SlotLocation.Slot4.Found.Value==false then EmptySlot="Slot4" elseif SlotLocation.Slot5.Found.Value==false then EmptySlot="Slot5" elseif SlotLocation.Slot6.Found.Value==false then EmptySlot="Slot6" elseif SlotLocation.Slot7.Found.Value==false then EmptySlot="Slot7" elseif SlotLocation.Slot8.Found.Value==false then EmptySlot="Slot8" elseif SlotLocation.Slot9.Found.Value==false then EmptySlot="Slot9" elseif SlotLocation.Slot10.Found.Value==false then EmptySlot="Slot10" elseif SlotLocation.Slot11.Found.Value==false then EmptySlot="Slot11" elseif SlotLocation.Slot12.Found.Value==false then EmptySlot="Slot12" elseif SlotLocation.Slot13.Found.Value==false then EmptySlot="Slot13" elseif SlotLocation.Slot14.Found.Value==false then EmptySlot="Slot14" elseif SlotLocation.Slot15.Found.Value==false then EmptySlot="Slot15" elseif SlotLocation.Slot16.Found.Value==false then EmptySlot="Slot16" else EmptySlot="Full" FullInv.Full.Visible = true wait(4) FullInv.Full.Visible = false return "Full" end if EmptySlot~="Full" then game.Workspace.Function.InventoryWriter.Loot:InvokeServer(EmptySlot, NameLine) SlotLocation:FindFirstChild(EmptySlot).Image.Image= ImageId SlotLocation:FindFirstChild(EmptySlot).Image.ItemName.Value = NameLine SlotLocation:FindFirstChild(EmptySlot).Image.IsSword.Value = IsSword SlotLocation:FindFirstChild(EmptySlot).Image.IsChestPlate.Value = IsChestPlate SlotLocation:FindFirstChild(EmptySlot).Image.IsHelmet.Value = IsHelmet SlotLocation:FindFirstChild(EmptySlot).Image.IsLegging.Value = IsLegging SlotLocation:FindFirstChild(EmptySlot).Image.ItemDesc.Value = DescLine SlotLocation:FindFirstChild(EmptySlot).Image.ImageID.Value = ImageId SlotLocation:FindFirstChild(EmptySlot).Image.Level.Value = Level SlotLocation:FindFirstChild(EmptySlot).Found.Value=true game.Workspace.SaveServices.Save:InvokeServer() return "Sucess" end end