Im asking this because as far as I know roblox disabled max and min audio distance so you cant just do Sound Properties and mix and max distance. So is there any other way to do it via script or anything.
I tried in a script
game.Workspace.Sound:Play() game.Workspace.Sound.MaxDistance = 20 game.Workspace.Sound.MinDistance = 20
but that didnt do anything so I think that that way wont work so is there any other way to do it apart from going into the sounds properties or doing the script above?
This could be achieved by playing the sound locally and constantly adjusting the volume of the sound depending on the player's magnitude from the sound source. Hopefully this helps.