What I'm trying to do is when the MinutesAfterMidnight is between 360 and 1140 the material is Plastic, but when it is between 1140 and 360 it is neon.
game.Lighting.LightingChanged:connect(function() local tam = game.Lighting:GetMinutesAfterMidnight() if tam >= 360 and tam <= 1140 then -- If it's between 06:00:00 and 19:00:00 script.Parent.PointLight.Enabled = false script.Parent.Material = Enum.Material.Plastic else -- If it's between 19:00:00 and 06:00:00 script.Parent.PointLight.Enabled = true script.Parent.Material = Enum.Material.Neon end end)
game.Lighting.LightingChanged:connect(function() local tam = game.Lighting:GetMinutesAfterMidnight() if tam >= 360 and tam <= 1140 then -- If it's between 06:00:00 and 19:00:00 script.Parent.PointLight.Enabled = false script.Parent.Material = Enum.Material.Plastic elseif tam <= 359 and tam <= 1139 then script.Parent.PointLight.Enabled = true script.Parent.Material = Enum.Material.Neon else print'No requirements have been met.' end end)
This should work basically it checks for the opposite if those two requirements aren't met and if for some odd reason then it will print that.. Hope this works.
Edit : I think I see the issue