So in my fishing game my bober will go in the water and when its in the water if I click to take it out of the water that works but while it's in the water nothing happens like its suppose to but I'm not getting any errors..
So I'm unsure about which part of the script is causing the issue or not working correctly..
local bin = script.Parent local player = script.Parent.Parent.Parent local height = -.8 local underTime = 1.5 local halt = false local angle = 0 local state = "up" local P = game.Lighting.Rod.Ball:clone() P.Ball1.Anchored = false P.Ball2.Anchored = false P.Ball1.CanCollide = true local B = Instance.new("BodyPosition") B.Name = "Vpos" B.position = Vector3.new(0,height,0) B.maxForce = Vector3.new(0,800,0) --B.Parent = P.Ball1 local H = Instance.new("Hint") local g = nil local p = nil local catchMode = 0 local ws = 0 local AAA = nil function Err(error) H.Parent = player H.Text = error print(error) end function onButton1Down(mouse) if halt then return end halt = true -- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" if state == "down" then player.Character.Humanoid.WalkSpeed = ws state = "up" if p ~= nil and p:findFirstChild("Ball1") then p.Ball1.Anchored = true end local F = 0 if catchMode == 1 then local f = math.random(1,10) if f == 1 then F = 4 elseif f == 2 or f == 3 then F = 3 elseif f == 4 or f == 5 or f == 6 then F = 2 elseif f == 7 or f == 8 or f == 9 or f == 10 then F = 1 end print(tostring(F)) if F ~= 0 then local mesh = script.Parent:findFirstChild("Mesh" .. tostring(F)) if mesh ~= nil and p ~= nil then local ppp = Instance.new("Part") ppp.Size = Vector3.new(1,1.2,1) ppp.CFrame = p.Ball1.CFrame - Vector3.new(0,2,0) ppp.CanCollide = false mesh:clone().Parent = ppp ppp.Parent = player.Character local w = Instance.new("Weld") w.C0 = CFrame.new(0,-2,0) if F == 2 then w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) elseif F == 3 or F == 4 then w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.pi,0,0) elseif F == 1 then w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0) end w.Part0 = p.Ball1 w.Part1 = ppp w.Parent = w.Part0 end end end if p ~= nil and p:findFirstChild("Ball1") then p.Ball1.Anchored = false end angle = math.pi/4*3 wait(.5) if p ~= nil and p:findFirstChild("Ball1") then p.Ball1.Vpos.position = g.Ball.Ball1.Position p.Ball1.Vpos.maxForce = Vector3.new(100,1200,100) end wait(.5) if p ~= nil then p:remove() end g.Ball.Ball1.Transparency = 0 for i = 1, F do local pl = game.Workspace.PlayerProfiles:FindFirstChild(player.Name) local t = game.Workspace.PlayerProfiles:FindFirstChild(player.Name).Treasure if t ~= nil then local m = pl:findFirstChild("MaxMoney") if m ~= nil then if t.Value < m.Value then t.Value = t.Value + 1 end end end end local Sq = game.Workspace.PlayerProfiles:FindFirstChild(player.Name):findFirstChild("Squids") if Sq ~= nil and F == 4 then Sq.Value = Sq.Value + 1 end angle = math.pi/2 wait() if AAA ~= nil then AAA.Parent = player.Character AAA = nil end wait(.5) elseif state == "up" then AAA = player.Character:findFirstChild("Animate") if AAA ~= nil then AAA.Parent = nil end ws = player.Character.Humanoid.WalkSpeed player.Character.Humanoid.WalkSpeed = 0 state = "down" angle = math.pi/4 wait(.2) p = g.Ball:clone() P.Ball1.Anchored = false P.Ball2.Anchored = false P.Ball1.CanCollide = true p.Parent = player.Character local w = Instance.new("Weld") w.C0 = CFrame.new(0,-0.01,0) w.Part0 = p.Ball1 w.Part1 = p.Ball2 w.Parent = w.Part0 p.Ball1.CFrame = g.Ball.Ball1.CFrame B:clone().Parent = p.Ball1 p.Ball1.Vpos.position = Vector3.new(0,height,0) g.Ball.Ball1.Transparency = 1 -- p.Vpos.position = g.Ball.Position wait(1) halt = false wait(1) while state == "down" do wait(1) if p and p:findFirstChild("Ball1") then if p.Ball1.Position.y > (height - 0.1) and p.Ball1.Position.y < (height + 0.1) then if math.random(1,14) == 12 then p.Ball1.Vpos.position = Vector3.new(0,height-0.6,0) catchMode = 1 wait(underTime) catchMode = 0 if p ~= nil and p:findFirstChild("Ball1") then p.Ball1.Vpos.position = Vector3.new(0,height,0) else break end end end end end -- if p ~= nil then p.Ball1.Vpos.position = P.Ball1.Vpos.position end end wait(.1) -- wait(2) halt = false -- mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onSelected(mouse) state = "up" angle = math.pi/2 g = game.Lighting.Rod:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle elseif C[i].className == "Model" then for _, i in ipairs(C[i]:GetChildren()) do if i.className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = i local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = i.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end end end local Y = Instance.new("Weld") Y.Part0 = player.Character["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, #h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false elseif h[i].className == "Model" then for _, i in ipairs(h[i]:GetChildren()) do if i.className == "Part" then i.Anchored = false i.CanCollide = false end end end end -- mouse.Icon = "rbxasset://textures\\GunCursor.png" -- mouse.Button1Down:connect(function() onButton1Down(mouse) end) selected = true g.Ball.Ball1.Changed:connect(function() if g ~= nil and g:findFirstChild("Ball") ~= nil then g.Ball.Ball2.Transparency = g.Ball.Ball1.Transparency end end) while selected do player.Character.Torso["Right Shoulder"].DesiredAngle = angle wait() end end bin.Activated:connect(function() onButton1Down(nil) end) bin.Equipped:connect(onSelected) bin.Unequipped:connect(function() if p ~= nil then p:remove() end p = nil H.Parent = nil selected = false if g ~= nil then g:remove() end g = nil if state == "down" then player.Character.Humanoid.WalkSpeed = ws end if AAA ~= nil then AAA.Parent = player.Character AAA = nil end repeat if player.Character:findFirstChild("Rod") and player.Character.Rod:IsA("Model") then player.Character.Rod:remove() end wait() until not player.Character:findFirstChild("Rod") end)