I do not know how to script a program that you detect if a player has been infected. What I mean infected is (Material of body: Neon; Color: Really red). Alsoooo, how do I clone an item into hit's backpack?
Best would be to do whatever you want in same script that infects others, but if you have no other choice, this should work too:
-- This should be a regular script, as server would be most suitable for this kind of thing local theTool = pathToInfectedTool -- Since we want to manipulate with all players, let's just hook up to event for player joining game.Players.PlayerAdded:connect(function( player ) -- Since we care about character related events, it is a good idea to hook up the character spawning event too player.CharacterAdded:connect(function( char ) -- Wait for the torso to appear, since it might not get added instantly local torso = char:WaitForChild( "Torso" ) -- Now listen for torso changes, since that will hint you that the character has been infected torso.Changed:connect(function( property ) -- Check if torso material has been changed to neon if property == "Material" and torso.Material == "Neon" then -- The person got infected -- Copy the tool to the player's backpack theTool:clone().Parent = player.Backpack end end) end) end)
Someone is on downvote spree it seems.