can someone help me
Material = "Grass" InProgress = false SpawnEnabled = false BrickEnabled = false TreeEnabled = false local CoreGui = game:GetService("CoreGui") self = PluginManager():CreatePlugin() toolbar = self:CreateToolbar("RobloxMinecraftDK") button = toolbar:CreateButton("","Baseplate Generator","Baseplate Generator Icon.PNG") mouse = self:GetMouse() local GuiCreated = false local holderGui = Instance.new('ScreenGui',CoreGui) holderGui.Archivable = false holderGui.Name = "BGGui" local holderFrame = Instance.new('Frame',holderGui) holderFrame.Name = "BGFrame" holderFrame.Style = "RobloxSquare" holderFrame.Visible = false holderFrame.Archivable = false holderFrame.Size = UDim2.new(1,0,0,200) holderFrame.BackgroundTransparency = 0 holderFrame.Parent = holderGui function GenerateBaseplate() if InProgress == false then InProgress = true holderFrame.Generate.Text = "Generating" print "Running" local Brick = Instance.new("Part",game.Workspace) Brick.Anchored = true Brick.Name = "Baseplate" Brick.Size = Vector3.new(250, 0, 250) wait(0.1) Brick.Position = Vector3.new(0, 0, 0) wait(0.1) if SpawnEnabled == true then local Spawn = Instance.new("SpawnLocation",game.Workspace) Spawn.Anchored = true Spawn.Size = Vector3.new(6, 1.2, 6) wait(0.1) Spawn.TopSurface = "Smooth" Spawn.Position = Vector3.new(0, 1,2, 0) wait(0.1) end if Material == "Grass" then Brick.BrickColor = BrickColor.new("Camo") --Here elseif Material == "Sand" then Brick.BrickColor = BrickColor.new("Cool yellow") --Here elseif Material == "Ice" then Brick.BrickColor = BrickColor.new("Medium blue") -- Here end wait(0.1) local Decal = Instance.new("Decal",Workspace.SpawnLocation) wait(0.1) Decal.Face = "Top" Decal.Texture = "rbxasset://Textures/SpawnLocation.png" wait(0.1) Brick.Material = Material wait(0.1) if BrickBut == true then local BuildBlock = Instance.new("Part",game.Workspace) BuildBlock.Position = Vector3.new(14, 1.2, -32) wait(0.1) local Truss = Instance.new("TrussPart",game.Workspace) Truss.Position = Vector3.new(9, 1.6, -32) wait(0.1) local Wedge = Instance.new("WedgePart",game.Workspace) Wedge.Position = Vector3.new(5, 1.2, -32) wait(0.1) local CornerWedge = Instance.new("CornerWedgePart",game.Workspace) CornerWedge.Position = Vector3.new(1, 1.6, -32) wait(0.1) local Cylinder = Instance.new("Part",game.Workspace) Cylinder.Shape = "Cylinder" Cylinder.Position = Vector3.new(-4, 2.6, -32) end if TreeEnabled == true then Val = 0 while true do wait(0.1) VectorX = math.random(-125,125) VectorZ = math.random(-125,125) local Wood = Instance.new("Part",game.Workspace) Wood.Size = Vector3.new(2,10,2) Wood.BrickColor = BrickColor.new("Reddish brown") Wood.Position = Vector3.new(VectorX,0,VectorZ) Wood.TopSurface = "Smooth" Wood:MakeJoints() wait(0.1) local Leaf = Instance.new("Part",game.Workspace) Leaf.Size = Vector3.new(10,10,10) Leaf.BrickColor = BrickColor.new("Bright green") Leaf.Position = Wood.Position Leaf.TopSurface = "Smooth" Leaf.BottomSurface = "Smooth" Leaf:MakeJoints() Val = Val +1 if Val == 10 then Val = nil VectorX,VectorZ = nil break end end end holderFrame.Generate.Text = "Generate" game.Workspace.Camera.CameraType = "Fixed" InProgress = false end end
Pfft. I was reading through this script for a minute, them I'm like oh e.e XD