I need help with my security feature it just is not working.
It is supposed to check if a certain value subtracted by two is equal to two certain UserId but if it isnt it prints 'Bad boy...'
and then destroys the script.
here is the entire script
local primarch = {34504596,41538450,42890850,15085045,648842,96442418,110087622,47155533,82861505} local gid = 2712469 local minrank = 6 game.Players.PlayerAdded:connect(function(plr) local rank = plr:GetRankInGroup(gid) if rank <= minrank then for _,v in pairs(primarch)do if plr.UserId == v then plr.Chatted:connect(function(msg) if string.lower(msg) == "load sft" then x = game.ServerStorage.sft:Clone() local h = Instance.new("Hint", game.Workspace) h.Text = "Loading //:SwordFight:\\" wait(3) x.Parent = game.Workspace wait(2) h:Destroy() end end) end end end end) game.Players.PlayerAdded:connect(function(plr) local rank = plr:GetRankInGroup(gid) if rank <= minrank then for _,v in pairs(primarch)do if plr.UserId == v then plr.Chatted:connect(function(msg) if string.lower(msg) == "end sft" then x = game.Workspace.sft local h = Instance.new("Hint", game.Workspace) h.Text = "Ending //:SwordFight:\\" wait(3) x:Destroy() wait(2) h:Destroy() end end) end end end end) local gear = {34504598,41538452} -- this line and below are hurting the script. for _,v in pairs(gear) do if game.CreatorId == v - 2 then print('Good') elseif game.CreatorId ~= v - 2 then print('Bad boy...') script:Destroy() end end