I'm making a boat racing game. It starts off with a lobby, countdown, and yes or no for participation. If the player says yes, they will be teleported into a boat when the time transpires.
Everything is working until I want the race to end. The value for Reset turned to 1, but the timer does not reset and the player does not get teleported.
No output is showing.
Script 1-
local Yes = script.Parent.Yes local No = script.Parent.No local Timer = script.Parent.Timer local Info = script.Parent.Info local variable = Instance.new("NumberValue",game.Players.LocalPlayer) variable.Name = "Participate" function Participating() -- Participating feature inside of player Yes.Visible = false No.Visible = false game.Players.LocalPlayer.Participate.Value = 1 -- Makes Yes/No invisible end Yes.MouseButton1Down:connect(Participating) function Participating() Yes.Visible = false No.Visible = false game.Players.LocalPlayer.Participate.Value = 0 -- Makes Yes/No invisible end No.MouseButton1Down:connect(Participating) if game.Players.LocalPlayer.Parent == game.Players then wait(1) print("Found Players") while game.Players.LocalPlayer.Participate.Value == 0 and game.Workspace.Race.Value == 0 do wait(0.05) Info.Text = "You are spectating the next race." -- If player said no they are told this end end while game.Players.LocalPlayer.Participate.Value == 1 and game.Workspace.Race.Value == 0 do -- If player said yes they are told this wait(0.05) Info.Text = "You are participating in the next race!"
Script 2:
function reset() -- Timer local time = 60 for i = 1, 60 do wait() time = time - 1 script.Parent.Text = tostring(time) end game.Workspace.Start.Value = 1 game.Workspace.Race.Value = 1 -- When time runs out activate race/start values. end while game.Workspace.Race.Value == 0 do -- Start of Game wait(0.05) reset() game.StarterGui.ScreenGui.No.Visible = true game.StarterGui.ScreenGui.Yes.Visible = true end while game.Workspace.Start.Value == 1 do -- Start of Race wait(0.05) game.StarterGui.ScreenGui.No.Visible = false game.StarterGui.ScreenGui.Yes.Visible = false script.Parent.Parent.Info.Text = "Race in progress.." for i, player in pairs(game.Players:GetChildren()) do local Character = player.Character if player.Participate.Value == 1 then Character:MoveTo(game.Workspace.JetSki.VehicleSeat.Position) --The player will teleport print("Teleported Players") game.Workspace.Start.Value = 0 game.Workspace.Race.Value = 1 end end end while game.Workspace.Reset.Value == 1 do -- End of Race wait(0.05) for i, player in pairs(game.Players:GetChildren()) do local Character = player.Character Character:MoveTo(game.Workspace.Lobby.Position) reset() game.StarterGui.ScreenGui.No.Visible = true game.StarterGui.ScreenGui.Yes.Visible = true game.Workspace.Reset.Value = 0 end end