I am making a Tower Defense game where a zombie is located in a folder inside of Lighting inside of Workspace. The Zombie is alive if directly placed in workspace and not being moved, but for some reason when I try to move the zombie from lighting to workspace the Zombie's health reaches zero. Heres the script:
local zombies=game.Lighting.Folder1 script.Parent.Round.Changed:connect(function(round) if round==1 then for i = 1, 10 do local enemy=zombies.Zombie:Clone() wait(1) enemy.Parent=script.Parent.Zombies end elseif round==2 then end end)
Anyone know a solution?
You need to make the Zombie's joints when it is moved into Workspace.
local zombies=game.Lighting.Folder1 script.Parent.Round.Changed:connect(function(round) if round==1 then for i = 1, 10 do local enemy=zombies.Zombie:Clone() wait(1) enemy.Parent=script.Parent.Zombies enemy:MakeJoints() -- Make the joints so it doesn't fall apart. end elseif round==2 then end end)