So basically the title says it all. How do you get a Surface GUI so that only you can see the actual GUI.
Thanks Kieran
To do this you would simply set the Parent
of the SurfaceGui
to the desired player's PlayerGui
. To make it show up on a certain part you can use the SurfaceGui.Adornee
property.
Try putting them on localparts. To create local parts, simply parent them to the CurrentCamera: game.Workspace.CurrentCamera
This MUST be in a localscript.