local ball = script.Parent local debounce = false function grab(hit) if debounce == false then debounce = true local x = hit.Parent:FindFirstChild("Torso") if x then local weld = Instance.new("Weld", hit.Parent) weld.Part0 = x weld.Part1 = ball weld.C1 = CFrame.new(0, 1, 0) wait(2) debounce = false end end end ball.Touched:connect(grab)