I scripted a gun. On the damage, I don't want it to kill myself. So I set the name of the bullets to the Players name(Owner). However, it does kill me. Any soloutions?
Player = game.Players.LocalPlayer Mouse = Player:GetMouse() Activated = true script.Parent.Equipped:connect(function() Mouse.Icon = "http://www.roblox.com/asset/?id=59125633" Activated = false end) script.Parent.Unequipped:connect(function() Activated = true end) function Shoot() print("Shoot") if Mouse == Player:GetMouse() and script.Parent.Parent.Pistol ~= nil and Activated == false then local Bullet = Instance.new("Part", workspace) Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.3, 0.3, 0.3) Bullet.TopSurface = "Smooth" Bullet.Name = Player.Name Bullet.BottomSurface = "Smooth" Bullet.Shape = "Ball" Bullet.CFrame = script.Parent.Handle.CFrame Bullet.CFrame = CFrame.new(Bullet.Position, Mouse.Hit.p) Bullet:BreakJoints() Power = Instance.new("BodyVelocity", Bullet) Power.maxForce = Vector3.new(math.huge, math.huge, math.huge) Power.Velocity = Bullet.CFrame.lookVector*1000 Bullet.Touched:connect(function(Hit) if Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent.Name ~= script.Parent.Name then Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health -40 end if Hit.Parent:FindFirstChild("Head") and Hit.Parent.Name ~= script.Parent.Name then Hit.Parent.Humanoid.Health = 0 end end) end end Mouse.Button1Down:connect(Shoot)
You can check to see if the part that was hit is a descendant of the player's character:
local player = game.Players.LocalPlayer Bullet.Touched:connect(function(hit) if not hit:IsDescendantOf(player.Character) then -- code end end)