numberHolder = 999999 local base = game.Workspace.BackofWindmill local part = game.Workspace.Windill local motor = Instance.new("Motor", game.JointsService) motor.Part0 = base motor.Part1 = part motor.C0 = CFrame.new(0,0,1) motor.C1 = CFrame.new(0,0,-1) motor.MaxVelocity = math.rad(2) motor.DesiredAngle = math.rad(-numberHolder)
This script worked before but it is rotating on the wrong axis and flips the model face down.