local P = game.Players.LocalPlayer local Plr = P.Character or P.CharacterAdded:wait() local H = Plr:WaitForChild("Humanoid") local Mouse = P:GetMouse() local model = Instance.new("Model") model.Name = "Test" model.Parent = game.Workspace.Camera for i,v in pairs(game.lighting.Test:GetChildren()) do v:Clone().Parent = game.Workspace.CurrentCamera.Test end local new = game.Workspace.CurrentCamera.Test:GetChildren() local part = game.Lighting.Test.Part wait(1) game["Run Service"].RenderStepped:connect(function() if Mouse.target then new.CFrame = CFrame.new(math.floor(Mouse.hit.p.X),math.floor(Mouse.hit.p.Y),math.floor(Mouse.hit.p.Z)) end end) Mouse.Button1Down:connect(function() if script.Value.Value == 0 then local ya = Instance.new("Model",game.Workspace) ya.Name = "Test" for i,v in pairs(game.Workspace.CurrentCamera.Test:GetChildren()) do v:Clone().Parent = game.Workspace.Test v.Transparency = 0 for i, v in pairs(game.Workspace.CurrentCamera.Test:GetChildren()) do v:Remove() script.Value.Value = 1 end end end end)
So, currently I have this but the model won't seem to show up.
Any ideas on how to fix it?