This script bellow is made to preload any assets within a model, and it works when there is just one of each item, but if there is more than on of an item (hat, decal ect.) it gets stuck and just says "ContentProvider:Preload() failed for " "Unable to cast double to Content" How can I prevent this?
local function WaitForAssetsToLoad() while (ContentProvider.RequestQueueSize > 0) do wait(0.1) end end local function LoadAssets(AssetList) for _, Asset in pairs(AssetList) do if Asset.ClassName == "StringValue" then ContentProvider:Preload(Asset.Value) elseif Asset.ClassName == "Sound" then ContentProvider:Preload(Asset.SoundId) elseif Asset.ClassName == "Decal" or Asset.ClassName == "Texture" then ContentProvider:Preload(Asset.Texture) elseif Asset.ClassName == "Animation" then ContentProvider:Preload(Asset.AnimationId) elseif Asset.ClassName == "Shirt" then ContentProvider:Preload(Asset.ShirtTemplate) elseif Asset.ClassName == "Pants" then ContentProvider:Preload(Asset.PantsTemplate) elseif Asset.ClassName == "ShirtGraphic" then ContentProvider:Preload(Asset.Graphic) elseif Asset.ClassName == "CharacterMesh" or Asset.ClassName == "SpecialMesh" then ContentProvider:Preload(Asset.MeshId) ContentProvider:Preload(Asset.TextureId) elseif Asset.ClassName == "ImageLabel" or Asset.ClassName == "ImageButton" then ContentProvider:Preload(Asset.Image) else LoadAssets(Asset:GetChildren()) end end WaitForAssetsToLoad() end