I am making a new surivive the diasters and the models in lighting will not load.
disasters = {"Minotaurs!!!", "Zombies", "", "", "", ""} --Disaster names are case-sensitive and all disaster models must be in the lighting getpoints = 100 --Points you will get after Disaster countdownTime = 1 -- The ammount of time to wait between each disaster. disasterTime = 100 -- The ammount of time that the disaster will be in the game before it is removed. countdownMessage = "The next Disaster will occur in %s seconds." -- The message displayed between disasters. %s will be replaced with the number of seconds left. WdisasterMessage = "Disaster Choosen: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message disasterTimeMessage = "The Disasters will stop in %s" ---------------------------------Don't do anything there!Only if u know how!---------------------------------------------------------------------------------------- items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then leaderboard = w[i] end end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end end function chooseDisaster() return items[math.random(#items)] end function sethint(text) local hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint.Text = text else print("Hint does not exist, creating...") h = Instance.new("Hint") h.Name = "hint" h.Text = text h.Parent = game.Workspace end --print("Hint set to: ", text) end function removeHint() hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint:remove() end end function countdown(time) sethint(string.format(countdownMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(countdownMessage, tostring(time))) end removeHint() return true end function disaster(time) sethint(string.format(disasterTimeMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(disasterTimeMessage, tostring(time))) end removeHint() return true end while true do countdown(countdownTime) if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard. leaderboard.points.Value = getpoints leaderboard.running.Value = true end local m = chooseDisaster():clone() if WdisasterMessage ~= nil then local msg = Instance.new("Message") msg.Name = "WDisasterMsg" msg.Text = string.format(WdisasterMessage, m.Name) msg.Parent = game.Workspace wait(3) msg.Parent = nil end m.Parent = game.Workspace m:makeJoints() disaster(disasterTime) m:remove() if leaderboard ~= nil then -- For use with the bts leaderboard. leaderboard.running.Value = false end end
When it starts, it says in a bold red text: 20:39:26.972 - Workspace.ZombieRoundScript:31: bad argument #1 to 'random' (interval is empty) Please help me! Thanks!
I'm pretty sure it might be because of the spare "" in the disasters. If this is the case this is the script (I haven't tried it yet so it might not work):
disasters = {"Minotaurs!!!", "Zombies"} --Disaster names are case-sensitive and all disaster models must be in the lighting. To add disasters, add ,"..." (example , "Aliens") getpoints = 100 --Points you will get after Disaster countdownTime = 1 -- The ammount of time to wait between each disaster. disasterTime = 100 -- The ammount of time that the disaster will be in the game before it is removed. countdownMessage = "The next Disaster will occur in %s seconds." -- The message displayed between disasters. %s will be replaced with the number of seconds left. WdisasterMessage = "Disaster Choosen: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message disasterTimeMessage = "The Disasters will stop in %s" ---------------------------------Don't do anything there!Only if u know how!---------------------------------------------------------------------------------------- items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then leaderboard = w[i] end end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end end function chooseDisaster() return items[math.random(#items)] end function sethint(text) local hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint.Text = text else print("Hint does not exist, creating...") h = Instance.new("Hint") h.Name = "hint" h.Text = text h.Parent = game.Workspace end --print("Hint set to: ", text) end function removeHint() hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint:remove() end end function countdown(time) sethint(string.format(countdownMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(countdownMessage, tostring(time))) end removeHint() return true end function disaster(time) sethint(string.format(disasterTimeMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(disasterTimeMessage, tostring(time))) end removeHint() return true end while true do countdown(countdownTime) if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard. leaderboard.points.Value = getpoints leaderboard.running.Value = true end local m = chooseDisaster():clone() if WdisasterMessage ~= nil then local msg = Instance.new("Message") msg.Name = "WDisasterMsg" msg.Text = string.format(WdisasterMessage, m.Name) msg.Parent = game.Workspace wait(3) msg.Parent = nil end m.Parent = game.Workspace m:makeJoints() disaster(disasterTime) m:remove() if leaderboard ~= nil then -- For use with the bts leaderboard. leaderboard.running.Value = false end end