So basically what I have is a script for a scrolling frame, and when it is opened, it lists all the players in the game except for player that carries the script. I've added all the players into a table, and I've run a loop so that for how many players are in the game, a new frame will be there and visible with the players name on it
For some reason this block of code is not working, I've run print on both variables to see specifically if they do equal each other, which they do when the loop runs through the table and gets the player who ones the scripts name, but for some reason it's not running the if part of the the if else statement
if players[countertwo] == playerName then table.remove(players, countertwo) countertwo = countertwo + 1
_G.Selected = 0 local frame = script.Parent.ScrollingFrame local counter = 0 local textboxes = script.Parent.ScrollingFrame:GetChildren() local players = game.Players:GetChildren() local frames = #players local playerName = script.Parent.Parent.Parent.Parent.Parent local countertwo = 1 function onItemSelected(item) _G.itemSelected = item end function onMouseButton1Down() if _G.Selected == 0 then frame.Visible = true while countertwo <= frames do if players[countertwo] == playerName then table.remove(players, countertwo) countertwo = countertwo + 1 else frame:FindFirstChild(tostring(textboxes[countertwo])).Name = tostring(players[countertwo]) frame:FindFirstChild(tostring(players[countertwo])).Visible = true frame:FindFirstChild(tostring(players[countertwo])).Name = tostring(players[countertwo]) frame:FindFirstChild(tostring(players[countertwo])).Text = tostring(players[countertwo]) countertwo = countertwo + 1 end end
I believe I've found the answer myself, it seems like Roblox was not not running the if statement for some reason but I waited a bit and reopened a test server with two test clients and it worked, I also figured out that in the
if players[countertwo] == playerName then table.remove(players, countertwo) countertwo = countertwo + 1
I had, the countertwo should be taking away one instead of adding one to the counter, because the it is removing a player and so it shouldn't add a frame for that player