Alright so here's what I have so far. I have bricks, called "Rainbow Bricks", located in a PartStorage model in the workspace. I'm trying to build a circular conveyor belt, with everything that lands on it going towards the middle. I think the easiest way to do that is to make the center part of the conveyor, the collector, have some sort of black hole script to pull only those certain bricks in towards it. Now here's what I know
if object is rainbow brick, then add it into a table if the relative position (collector position - part position) is less than 25 then insert a BodyPosition into the children with less than 25 relPos BodyPosition.position = collector.position BodyPosition.maxForce = x
Seems simple enough, right? Well here's my attempt
local hole = script.Parent local childList = {} function checkObject(obj) if (obj ~= hole) and (obj.className == "Part") and obj.Name=="Rainbow Brick" then if (obj.Anchored == false) then table.insert(childList, 1, obj) end end checkObject(workspace) local child = childList[n] if (child ~= hole) and (child.className == "Part") and (child.Anchored == false) and (child.Name=="Rainbow Brick") then local relPos = hole.Position - child.Position local motivator = child:FindFirstChild("BlackHole Influence") if relPos.magnitude < 25 then if motivator == nil then motivator = Instance.new("BodyPosition") motivator.Parent = child motivator.Name = "BlackHole Influence" end motivator.position = hole.Position motivator.maxForce = 200 end elseif child.motivator ~= nil then child.motivator:Remove() end end end --
No errors in the output, nothing is happening. I'm sorry if this script is terrible. I'm still a beginner.