Ok so my script I have no errors in the output but why does this not work I followed what others have done heres a video link to show you its my channel just look at the vid https://youtu.be/SQBNFAyPFk0 heres my script the part that I need has a bold bob
-- Made By johndeer2233 -- Make a hint h = Instance.new("Hint",game.Workspace) --If there is more than 1 player while true do if game.Players.NumPlayers > 1 then -- Choosing A Map maps = game.ServerStorage.Maps:GetChildren() h.Text = "Choosing A Map" wait(3) ranGame = math.random(1,#maps) ChosenGame = maps[ranGame] h.Text = "Map Chosen: "..ChosenGame.Name wait(3) ChosenGameClone = ChosenGame:Clone() ChosenGameClone.Parent = game.Workspace wait(3) -- Teleport Players To Map local spawns = ChosenGameClone.Spawns:GetChildren() for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = game.Workspace:FindFirstChild(name) if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then v.Character:MoveTo(spawns[i].Position) end end end --Timer Before Game Starts for i = 3, 0, -1 do h.Text = "Time Till Game Begins: "..i wait(1) end h.Text = "Game Begins" -- if certain Maps **Bob** if ChosenGameClone == "OfficeMap"then local players = game.Players:GetChildren() for i = 1,#players do local ThrowingKnife = game:GetService("ServerStorage").ThrowingKnife local clone = ThrowingKnife:Clone() local backpack = players:WaitForChild("Backpack") if backpack then clone.Parent = players[i].Backpack end end end -- **/Bob** -- Countdown till game ends for i = 180, 1, -1 do h.Text = "Time Left: "..i wait(1) end h.Text = "Game Ended" ChosenGameClone:Destroy() else h.Text = "There Is Not Enough Players To Start" wait(3) end wait(1) end
If I am not mistaken the problem is that your if statement is checking if ChosenGameClone == "Officemap"
. But it isn't but the name of it is, with that been said the code inside the if statement never ran because the condition was never correct. so all you have to do is:
if ChosenGameClone.Name == "Officemap" then
To do this, you'll require knowledge of Data Stores
This allows the saving of information in forms of Strings, Booleans, Numbers, and Lua Tables (Basically). You cannot save an instance such as a Tool, Part, or anything else you can Insert via Instance.new/Services.
You can learn about Data Stores in the link I provided above.
1 --Made by Peachyweachy11 while true do wait(60) --Waits 1 minute in between games m = Instance.new("Message") --Creates a new message local players = game.Players:GetChildren() -- String array where we store all the players local num = math.random(1,1) --Here, put (1,[total number of maps] if num == 1 then --Copy and paste this next section for each map, changing the number from 1 to 2, 3, and so on. m.Parent = game.Workspace --Puts our message in Workspace m.Text = "Choosing Minigame..." --Feel free to change these next couple of lines as needed wait(4) m.Text = "Game Number " ..num.. " Was Chosen" wait(3) m.Text = "[MAP NAME]; Maker: [MAP MAKER NAME]" wait(3) m.Text = "[INSTRUCTIONS]" wait(3) m.Text = "This game lasts for [TIME]." wait(3) m.Parent = nil game.Lighting.Minigame1:clone().Parent = game.Workspace --Change the "Minigame1 to the na me of your map (stored in Lighting) for i = 1, # players do players[i].Character:MoveTo(Vector3.new(-53.723, 346.569, 91.323)) --Change these coordinates to where you want the players to spawn game.Lighting.LinkedSword:clone().Parent = players[i].Backpack --Change LinkedSword to the name of a weapon (in Lighting) you want to give to the players. You can either delete this line or copy paste more of it. end wait(120) --This is how long the game will last game.Workspace.Minigame1:Remove() --Change Minigame1 to the name of your map. m.Parent = game.Workspace m.Text = "Game over! Thank you for playing!" wait(3) m.Text = "You have 1 minute until the start of the next game." wait(3) m.Parent = nil end m:Remove() end
Ok i hope this is some help to you.If your trying to make a mini game place i suggest you look at Teleportation scripts But there is one main problem with the map where you have put it. It has to be in lighting in order for it to work.Also make sure you also put your tools in lighting endless you want to give everyone a certain tool when they first join the game then put it in players i think i dont know if that is correct if you put it into players but there is always the way that roblox has added a function that allows you to give players tools for when they first join the game. Hope this script will help you out.
I'm not providing you all the stuff, that you put in your script. But I can give you the stuff for the give it to everyone.
local GP = game.Players:GetChildren() for i = 1, #GP do v = gear:Clone() v.Parent = GP[i].Backpack end