How would I tell the system to drop the weapons on death and drop them not as tools but as models?
You would have to check when a humanoid ".Died" and iterate through their backpack putting down the tool handles but not the tools themselves.
my guess is to type this
if script.Parent.Dropped then instance.new(Model) --I get mixed up sometimes when to say new.instance or instance.new script.Parent:GetChildren.Clone() = game.Workspace.Model Model.Name = script.Parent.Name script.Parent:Destroy() end