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Why does this not save when the player leaves?

Asked by 8 years ago

Hi guys! Any ideas why this doesn't save when the player leaves? I have an OnClose event to keep the game open for another 4 seconds which should be enough to save the data and it doesn't :/

Any help would be appreciated! Thanks :)

I get no errors in the output.


for _, child in pairs(modelSeven:GetChildren()) do for _, saved in pairs(utility:JSONDecode(tab)) do if rawequal(saved.Name, child.Name) then child.Value = saved.Value end end game.Players.PlayerRemoving:connect(function(plr) local tab = {} for _, v in pairs(child.Parent:GetChildren()) do tab[#tab + 1] = {Name = v.Name, Value = v.Value} end local encoded = utility:JSONEncode(tab) dataStore:SetAsync(plr.userId, encoded) end) end game.OnClose = function() wait(4) end
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How long is your script? If it's not massive, could you share the whole script so all variables are visible? Also,try using table.insert() instead of the method you're doing for 12, this could help. alphawolvess 1784 — 8y
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The script is quite long :/ OK, thanks! jjwood1600 215 — 8y

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