So I have a script and I will give you the whole one how can I get the game.Players.Player.Backpack usually I can get this but not now so I need help please ill put a Bob where the part starts and a /Bob where it ends please help me get the players name?
-- Made By johndeer2233 -- Make a hint h = Instance.new("Hint",game.Workspace) --If there is more than 1 player while true do if game.Players.NumPlayers > 1 then -- Choosing A Map maps = game.ServerStorage.Maps:GetChildren() h.Text = "Choosing A Map" wait(3) ranGame = math.random(1,#maps) ChosenGame = maps[ranGame] h.Text = "Map Chosen: "..ChosenGame.Name wait(3) ChosenGameClone = ChosenGame:Clone() ChosenGameClone.Parent = game.Workspace wait(3) -- Teleport Players To Map local spawns = ChosenGameClone.Spawns:GetChildren() for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = game.Workspace:FindFirstChild(name) if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then v.Character:MoveTo(spawns[i].Position) end end end -- Gives Tools **Bob** function GiveToolThrowingKnife() local name = local check = game.Players:FindFirstChild(name) if check then local playersBackpack = check:WaitForChild("Backpack") local ThrowingKnife = game.ServerStorage.ThrowingKnife local ThrowingKnifeClone = ThrowingKnife:Clone() ThrowingKnifeClone.Parent = playersBackpack end end --Timer Before Game Starts for i = 15, 0, -1 do h.Text = "Time Till Game Begins: "..i wait(1) end h.Text = "Game Begins" -- if certain Maps if ChosenGameClone == "OfficeMap"then wait(3) GiveToolThrowingKnife() end -- **/Bob** -- Countdown till game ends for i = 180, 1, -1 do h.Text = "Time Left: "..i wait(1) end h.Text = "Game Ended" ChosenGameClone:Destroy() else h.Text = "There Is Not Enough Players To Start" wait(3) end wait(1) end
As I said in your last post you can use a for loop that loops through all players and give them a throwing knife one by one. Let's look at your GiveToolThrowingKnife
function. Instead of checking after one single player lets add a for loop.
local players = game.Players:GetChildren() for i = 1, #players do local ThrowingKnife = game:GetService("ServerStorage").ThrowingKnife:Clone()--we can even clone it here to make it more compact and you don't have to make a lot of variables ThrowingKnife.Parent = players[i].Backpack --I also removed the variable where you located the players backpack because it takes up a lot of space and it's not neccesary with that many variables end
This is a very simple way of doing it but it was mostly created to give you a idea what you can do. You can use this or improve it further if you want.