Where can I add a debounce to this gun script? This is the raycasting laser gun from the wiki.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Gun equipped") mouse.Button1Down:connect(function() print("Mouse pressed") local ray = Ray.new(tool.Barrel.CFrame.p, (mouse.Hit.p - tool.Barrel.CFrame.p).unit * 150) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright yellow") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Barrel.CFrame.p - position).magnitude beam.Size = Vector3.new(0.1, 0.1, distance) beam.CFrame = CFrame.new(tool.Barrel.CFrame.p, position) * CFrame.new(0, 0, - distance / 2) game:GetService("Debris"):AddItem(beam, 0.05) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(17) end end end) end)
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local reloadtime = 1 --Change this to be what you want to time the player has to wait to shoot after he shot, in seconds. local debounce = false tool.Equipped:connect(function(mouse) print("Gun equipped") mouse.Button1Down:connect(function() if debounce == false then debounce = true print("Mouse pressed") local ray = Ray.new(tool.Barrel.CFrame.p, (mouse.Hit.p - tool.Barrel.CFrame.p).unit * 150) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright yellow") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Barrel.CFrame.p - position).magnitude beam.Size = Vector3.new(0.1, 0.1, distance) beam.CFrame = CFrame.new(tool.Barrel.CFrame.p, position) * CFrame.new(0, 0, - distance / 2) game:GetService("Debris"):AddItem(beam, 0.05) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(17) end end wait(reloadtime) debounce = false end end) end)