Demonstration of the issue: /a/gBwqP (imgur) The bottom image is what it's supposed to look like, the top image is the bug itself.
for i=1,#A do if A[i]:IsA("BasePart") then local weld1 = Instance.new("Weld") weld1.Part0 = chest weld1.Part1 = A[i] local ab = CFrame.new(chest.Position+Vector3.new(0, 0, 0)) local C0 = chest.CFrame:inverse()*ab local C1 = A[i].CFrame:inverse()*ab weld1.C0 = C0 weld1.C1 = C1 weld1.Parent = chest local weld1a = Instance.new("Weld") weld1a.Part0 = plrChest weld1a.Part1 = chest local abc = CFrame.new(plrChest.Position+Vector3.new(0, 0, 0)) local C0 = plrChest.CFrame:inverse()*abc local C1 = chest.CFrame:inverse()*abc weld1a.Parent = plrChest A[i].Anchored = false A[i].CanCollide = false end end