I'm trying to create a 0 gravity environment in which a BodyForce inside the torso counteracts the forces of gravity (the force value of the BodyForce is equal to the torso's mass times 196.2). The problem is that when I try to put a BodyForce into all of the character's parts using the same principles, it doesn't counteract the gravity; it only causes the player to jump higher. Is there a way to "ignore" a part's mass altogether or set it to 0 using custom physics properties? I checked the wiki and I haven't seen anything about altering the mass, only the density.
Thank you!
No. The reason your character still has gravity is probably that you are not accounting for the weight of the Handles in the hats, or gear, or some other part welded to the player that is not one of their body parts.