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this RemoteEvent isn't working for me. help please?

Asked by
Hasburo 150
8 years ago

Code;

local event = Instance.new("RemoteEvent")
event.Parent = game.ReplicatedStorage
event.Name = "RCL"
event.OnServerEvent:connect(function()
        local gunsadded = false
        local bricktops = game.ReplicatedStorage.Maps.Bricktops
        for i,v in ipairs(game.Players:GetChildren()) do
        v.CharacterAdded:connect(function(character)
        if v.TeamColor == BrickColor.new("Bright red") or v.TeamColor == BrickColor.new("Bright blue") then 
            if bricktops:IsDescendantOf(workspace.CurrentMap) then
            for i,x in ipairs(WeaponStorage.RCLWeapons:GetChildren()) do
                if not gunsadded then
                gunsadded = true
                if x:IsA("Tool") then
                    x:Clone().Parent = v.Backpack
                               gunsadded = false
                            end
                        end
                    end
                end
            end
        end)
end

Purpose;

The event gets all the players in the game, and checks if they're on either the Bright blue or Bright red team, and checks whether "Bricktops" is present within workspace.CurrentMap. If the players are on the blue and red teams and Bricktops is present, then it gives the players weapons every time they respawn.

Idea of what the problem is;

if bricktops:IsDescendantOf(workspace.CurrentMap) then

Notes;

RemoteEvent is fired in another script when a TextButton is clicked.

Everything was running somewhat smoothly last night until I added :IsDescendantOf

0
Maybe it's because of how you defined brick tops. You defined bricktops as being in replicated storage. You might have to look for a sting value in IsDecendantOf function. I'm not really sure though. User#11440 120 — 8y
0
Well, Bricktops/other maps are in game.ReplicatedStorage.Maps and it is moved to game.Workspace.CurrentMaps when it is loaded by a different RemoteEvent being fired. Hasburo 150 — 8y

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