Code;
local event = Instance.new("RemoteEvent") event.Parent = game.ReplicatedStorage event.Name = "RCL" event.OnServerEvent:connect(function() local gunsadded = false local bricktops = game.ReplicatedStorage.Maps.Bricktops for i,v in ipairs(game.Players:GetChildren()) do v.CharacterAdded:connect(function(character) if v.TeamColor == BrickColor.new("Bright red") or v.TeamColor == BrickColor.new("Bright blue") then if bricktops:IsDescendantOf(workspace.CurrentMap) then for i,x in ipairs(WeaponStorage.RCLWeapons:GetChildren()) do if not gunsadded then gunsadded = true if x:IsA("Tool") then x:Clone().Parent = v.Backpack gunsadded = false end end end end end end) end
Purpose;
The event gets all the players in the game, and checks if they're on either the Bright blue or Bright red team, and checks whether "Bricktops" is present within workspace.CurrentMap. If the players are on the blue and red teams and Bricktops is present, then it gives the players weapons every time they respawn.
Idea of what the problem is;
if bricktops:IsDescendantOf(workspace.CurrentMap) then
Notes;
RemoteEvent is fired in another script when a TextButton is clicked.
Everything was running somewhat smoothly last night until I added :IsDescendantOf