How do I make a script that plays an audio at the same volume that loops after it finishes where ever you go once you join the game
game.Players.PlayerAdded:connect(function() game.Workspace.Music:Play end)
Settings change in music properties.
Insert a sound into the workspace from the "Advanced Objects" menu. Then, click on that sound in explorer and in properties, where it says soundid, put this (without quotes) "http://www.roblox.com/asset/?id=(Asset ID of sound here)" The asset ID is the numbers at the end of a roblox link, so for example it would be like: http://www.roblox.com/Really-Cool-Sound-item?id= -> 123456789 <- . Now highlight the asset ID, copy it, and paste it in where you put the link for the asset id, so it would become: "http://www.roblox.com/asset/?id=123456789". (Without quotes). To loop it, scroll down on the sound and click the checkmark next to looped. Now, insert a localscript into StarterGUI, and put this code:
game.Workspace.Sound:Play()
Now test it, if it works, you can now have sound in your place!