While I was making the storm physics script then I want every children even the models to blow away without they get declared because of this problem then I had to do this GetParent = game.Workspace,game.Workspace.Model
local GetWorkspace = game:GetChildren() --Get al children. local GetItemsInWorkspace = game.Workspace:getChildren() --Get all children. for I = 1, #GetWorkspace do print(GetWorkspace[I]) --Prints children on output. end for I = 1, #GetItemsInWorkspace do print(GetItemsInWorkspace[I]) -- Prints children on output. end