While I was making the storm physics script then I want every children even the models to blow away without they get declared because of this problem then I had to do this GetParent = game.Workspace,game.Workspace.Model
1 | local GetWorkspace = game:GetChildren() --Get al children. |
2 | local GetItemsInWorkspace = game.Workspace:getChildren() --Get all children. |
3 | for I = 1 , #GetWorkspace do |
4 | print (GetWorkspace [ I ] ) --Prints children on output. |
5 | end |
6 | for I = 1 , #GetItemsInWorkspace do |
7 | print (GetItemsInWorkspace [ I ] ) -- Prints children on output. |
8 | end |