The script is supposed to play the corresponding audio when one team gets a certain amount of points. Everything seems to be fine, but it doesn't play the audio when the team wins. Please help!
function RedChecker(points) -- This is fired when the number of points on the red team changes if points >= 100 then -- This then checks if the number of points is over or equal to a certain number of points, in this case 100 game.Workspace.RedSound:Play() -- This will play the audio for when red team wins, you can change the "RedSound" to whatever you name your sound end end -- This is exactly the same as the function for red team, instead this is for blue team. function BlueChecker(points) if points >= 100 then game.Workspace.BlueSound:Play() end end game.Workspace.RedPoints.Changed:connect(RedChecker)-- RedPoints would be the name of the IntValue for the red team game.Workspace.BluePoints.Changed:connect(BlueChecker) -- BluePoints would be the name of the IntValue for the blue team
The Changed event's argument is a string value, which is the property changed of the item, which cannot be compared to a number. Instead, use this code:
function RedChecker(points) -- This is fired when the number of points on the red team changes if points >= 100 then -- This then checks if the number of points is over or equal to a certain number of points, in this case 100 game.Workspace.RedSound:Play() -- This will play the audio for when red team wins, you can change the "RedSound" to whatever you name your sound end end -- This is exactly the same as the function for red team, instead this is for blue team. function BlueChecker(points) if points >= 100 then game.Workspace.BlueSound:Play() end end game.Workspace.RedPoints.Changed:connect(function() RedChecker(game.Workspace.RedPoints.Value) end) -- RedPoints would be the name of the IntValue for the red team game.Workspace.BluePoints.Changed:connect(function() BlueChecker(game.Workspace.BluePoints.Value) end) -- BluePoints would be the name of the IntValue for the blue team