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Help With Cloning Script?

Asked by
Scootakip 299 Moderation Voter
8 years ago
while true do
    wait()
    local player = game.Players.LocalPlayer
    local plr = game.Players.LocalPlayer.Character
    if player then
        if plr then
            if player.HatEquiped.Value ~= "Empty" then
                for i,v in pairs(plr:GetChildren()) do
                    if v.ClassName == "Hat" then
                        local verification = v:FindFirstChild("HatVerifier")
                        if verification then
                            local hatwearing = v.Name
                            if player.HatEquiped.Value ~= hatwearing then
                                v:Destroy()
                                local hatnowwearing = game.ReplicatedStorage:FindFirstChild(""..player.HatEquiped.Value..""):Clone()
                                if hatnowwearing then
                                    hatnowwearing.Parent = plr
                                end
                            end
                        elseif verification == nil then
                            local hatnowwearing = game.ReplicatedStorage:FindFirstChild(player.HatEquiped.Value)
                            if hatnowwearing then
                                local hatputtingon = game.ReplicatedStorage:FindFirstChild(""..player.HatEquiped.Value..""):Clone()
                                    hatputtingon.Parent = plr
                            end
                        elseif v.ClassName ~= "Hat" then
                            local hatnowwearing = game.ReplicatedStorage:FindFirstChild(player.HatEquiped.Value)
                            if hatnowwearing then
                                local hatputtingon = game.ReplicatedStorage:FindFirstChild(""..player.HatEquiped.Value..""):Clone()
                                    hatputtingon.Parent = plr
                            end
                        end
                    end
                end
            end
        end
    end
end

This script is supposed to have the player wear that hat that their HatEquiped value is set to. I'm going to try to sum it up.

This is for a character customization script. Each hat in my game in Replicated Storage has a value in it (the value's value makes no change) to show the script that it's the game's hat, and not ROBLOX's hat. If there is a hat in the player that is the game's hat, it's supposed to get rid of it when HatEquiped changes. If there is no hat that the player is wearing, then it gives the hat to the player if the player's HatEquiped value is the name of a hat in Replicated Storage, then it clones it over to the player. The problem is that it doesn't work, and I don't know why. There is no error in the output, and no error that I can find. Please help?

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