while true do wait() local player = game.Players.LocalPlayer local plr = game.Players.LocalPlayer.Character if player then if plr then if player.HatEquiped.Value ~= "Empty" then for i,v in pairs(plr:GetChildren()) do if v.ClassName == "Hat" then local verification = v:FindFirstChild("HatVerifier") if verification then local hatwearing = v.Name if player.HatEquiped.Value ~= hatwearing then v:Destroy() local hatnowwearing = game.ReplicatedStorage:FindFirstChild(""..player.HatEquiped.Value..""):Clone() if hatnowwearing then hatnowwearing.Parent = plr end end elseif verification == nil then local hatnowwearing = game.ReplicatedStorage:FindFirstChild(""..player.HatEquiped.Value..""):Clone() if hatnowwearing then hatnowwearing.Parent = plr end end end end end end end end
The specific issue is on line 21, it says that it's trying to detect a nil value
Basically, this is a script for character customization in my game. Each hat in my game has a value in it to distinguish it from Roblox Avatar hats. In line 21 it tries to make a value to Clone a hat from Replicated Storage if it's name is the same as the value of the hat that the character is supposed to be wearing. I tried to use FindFirstChild so that it wouldn't have the issue, but it is anyways. Help?
Insufficient. Show me the hierarchy and tell me the data type.