I want function to happen if a player moves their mouse over their own character. So I have this line:
mouse.Move:connect(function() if mouse.Target then print(mouse.Target.Name) if mouse.Target.Parent == character then --etc etc
Don't worry, I've already defined "character" earlier in the script. And I know this isn't an issue with the script itself because it returns the name of everything around the character. It can't see the character itself for some reason however. Is there a workaround? Any ideas?