Here it is set to '=' I want it to be set to '+' instead so that the gamepasses can stack if they buy more than one. How do I do this?
local WalkSpeedID = 361576482 local HealthBoostID = 361576482 local Cash1ID = 361576482 local WalkSpeedAmount = 10 local HealthBoostAmount = 20 local Cash1Amount = 5000 local MarketPlace = game:GetService("MarketplaceService") game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) if MarketPlace:PlayerOwnsAsset(Player, WalkSpeedID) then Character:WaitForChild("Humanoid").WalkSpeed = WalkSpeedAmount end if MarketPlace:PlayerOwnsAsset(Player, HealthBoostID) then Character:WaitForChild("Humanoid").MaxHealth = HealthBoostAmount end end) local Money = game.ServerStorage.PlayerMoney:WaitForChild(Player.Name) if MarketPlace:PlayerOwnsAsset(Player, Cash1ID) then Money.Value = Money.Value + Cash1Amount end end)
Take its current value, and add to it. Do this by doing the following:
x = 1 x = x + 1 print(x)
Output:
2
Let's put this into your code on line 13
Character:WaitForChild("Humanoid").WalkSpeed = Character.Humanoid.Walkspeed + WalkSpeedAmount
Before I go on, I urge you to check out some scripting tutorials. Things such as this should be learned before you attempt to do advanced stuff. Also, I'd recommend comprehending your scripts; I assume you copied this from somewhere, as what you're asking for is done on line 21 already.
But I digress. You would add the health/speed to the boost.
local WalkSpeedID = 361576482 local HealthBoostID = 361576482 local Cash1ID = 361576482 local WalkSpeedAmount = 10 local HealthBoostAmount = 20 local Cash1Amount = 5000 local MarketPlace = game:GetService("MarketplaceService") game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) if MarketPlace:PlayerOwnsAsset(Player, WalkSpeedID) then Character:WaitForChild("Humanoid").WalkSpeed = Character:WaitForChild("Humanoid").WalkSpeed + WalkSpeedAmount end if MarketPlace:PlayerOwnsAsset(Player, HealthBoostID) then Character:WaitForChild("Humanoid").MaxHealth = Character:WaitForChild("Humanoid").MaxHealth + HealthBoostAmount end end) local Money = game.ServerStorage.PlayerMoney:WaitForChild(Player.Name) if MarketPlace:PlayerOwnsAsset(Player, Cash1ID) then Money.Value = Money.Value + Cash1Amount end end)