gps = game:GetService("GamePassService"); id = script:WaitForChild("GamePassID"); EH = script:WaitForChild("ExtraHealthAmount"); game.Workspace.ChildAdded:connect(function(char) h=char:FindFirstChild("Humanoid") if h~=nil then plr=game.Players:FindFirstChild(char.Name) if gps:PlayerHasPass(plr, id.Value) then h.MaxHealth=EH.Value h.Health=EH.Value end end end)
This is the script which i put into ServerScriptServices, and its a regular script, not local. I added 2 number values as well into the script as well, one which is GamePassID and the id is in the value, and ExtraHealthAmount which i set the value of to 50. Yet when i go to test it out, my health remains 100. And it should work for me because i already have it of course.