So I have this script in my game for making the gamepasses give weapons and it works. I want to make it so that if you have the same gamepass it gives you walkspeed, health, and cash. Can you explain where I would add it to this script and how?
if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then local cashmoney = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name) if cashmoney then cashmoney.Value = cashmoney.Value + 1000000 end elseif GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name) local char = player.Character char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + 50 wait() char.Humanoid.Health = char.Humanoid.MaxHealth elseif GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then local char = player.Character if char then local human = char:FindFirstChild("Humanoid") if human then human.WalkSpeed = human.WalkSpeed + 10 end end
I'm adding this script above at the end of the script below. It isn't working. What is wrong?
local GamePassService = Game:GetService('GamePassService') local PlayersService = Game:GetService('Players') local InsertService = Game:GetService('InsertService') local LightingService = Game:GetService('Lighting') --TODO: Use new data store service once that exists local GamePassIdObject = WaitForChild(script, 'GamePassId') local ToolAssetsToLoad = WaitForChild(script, 'ToolAssetsToLoad') local AdminTools = LightingService:FindFirstChild('AdminTools') ----------------- --| Functions |-- ----------------- -- Makes copies of all the admin tools and puts them in target local function CloneAdminTools(target) for _, tool in pairs(AdminTools:GetChildren()) do local toolClone = tool:Clone() toolClone.Parent = target end end -- When a player with the game pass joins, give them the admin tools local function OnPlayerAdded(player) if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then local starterGear = WaitForChild(player, 'StarterGear') CloneAdminTools(starterGear) if player.Character then -- They've already loaded and won't get their StarterGear until next spawn local backpack = WaitForChild(player, 'Backpack') CloneAdminTools(backpack) end end end
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It will not move on in the script until you fix the CashMoney. To my knowledge you haven't made the IntValue to the leaderboard to even add the CashMoney. First you must appoint the new Leaderboard Section.
game.Players.PlayerAdded:connect(function(plr) local cashmoney = Instance.new("IntValue", plr) stats.Name = 'leaderstats' stats.Value = 0 end)
Change this however needed.