Just wondering, does it matter how many server events
you have in a single server script? For example, if I had this single server script, with 3 remote event listeners...
Single server script
Remote1.OnServerEvent:connect(function(...) print(...) end) Remote2.OnServerEvent:connect(function(...) print(...) end) Remote3.OnServerEvent:connect(function(...) print(...) end)
... would the listeners fire at the same speed they would in separate server scripts? Or does it not matter?
I'm only asking because I would like to have a single server script in my game manage all remote event listeners, instead of having a separate server script for each one.
If anyone is experienced in this and would like to share an explanation, I'd be more than happy to hear it!