Hello, I have problem with devproducts. When player buy gold it won't add him it.
Here is script:
game.StarterGui.ResetPlayerGuiOnSpawn = false local MarketplaceService = game:GetService("MarketplaceService") function getPlayerFromId(id) for i,v in pairs(game.Players:GetChildren()) do if v.userId == id then return v end end return nil end MarketplaceService.ProcessReceipt = function(receiptInfo) local productId = receiptInfo.ProductId local playerId = receiptInfo.PlayerId local player = getPlayerFromId(playerId) local productName if productId == 32364216 then productName = "2,000G" local cashmoney = game.leaderstats.Gold:FindFirstChild(player.Name) if cashmoney then cashmoney.Value = cashmoney.Value + 2000 end elseif productId == 32364229 then productName = "5,000G" local cashmoney = game.leaderstats.Gold:FindFirstChild(player.Name) if cashmoney then cashmoney.Value = cashmoney.Value + 5000 end elseif productId == 32364246 then productName = "10,000G" local cashmoney = game.leaderstats.Gold:FindFirstChild(player.Name) if cashmoney then cashmoney.Value = cashmoney.Value + 10000 end end local message = Instance.new("Hint",workspace) message.Text = player.Name.." purchased "..productName.."!" coroutine.resume(coroutine.create(function() wait(2) message:destroy() end)) return Enum.ProductPurchaseDecision.PurchaseGranted end
I think local cashmoney is wrote wrong...
Aren't leaderstats contained in the player? So you should have this:
local cashmoney = game.Players[player.Name].leaderstats.Gold -- You might be able to just have "player.leaderstats.Gold" too