Hello, so what i'm trying to do is make a core thing, and if the health drops low enough it slows down at certain stages. So here is the code, but when I run it, I don't get errors but it just doesn't seem to work. ~~~~~~~~~~~~~~~~~
Health = script.Parent.Health.Value Cake = 1
repeat wait()
if Health < 75 and Health >= 50 then script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0.8,0.8,0) script.Parent.Ring2.BodyAngularVelocity.AngularVelocity = Vector3.new(1,1,0) script.Parent.Ring3.BodyAngularVelocity.AngularVelocity = Vector3.new(1.2,1.2,0) print("Minimal Damage") elseif Health < 50 and Health >= 25 then script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0.6,0.6,0) script.Parent.Ring2.BodyAngularVelocity.AngularVelocity = Vector3.new(0.8,0.8,0) script.Parent.Ring3.BodyAngularVelocity.AngularVelocity = Vector3.new(1,1,0) print("Median Damage") elseif Health < 25 and Health > 0 then script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0.4,0.4,0) script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0.6,0.6,0) script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0.8,0.8,0) print("Maximum Damage") elseif Health == 0 then script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0) script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0) script.Parent.Ring1.BodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0) script.Parent.Core.BrickColor = BrickColor.new("Really red") print("Core Powering Down...Too Much Damage") end
until Cake < 1
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