local changecam = game.Workspace.Change local touched = false -- ================================================================ -- // Camera Variables local CamOffset = Vector3.new(0, 5.5, 20) local CamLookDirection = Vector3.new(0, 0, -1) local angle = 0 local camera = game.Workspace.CurrentCamera local player = game.Players.LocalPlayer local RunService = game:GetService('RunService') -- ================================================================ changecam.Touched:connect(function(hit) if not touched then touched = true wait(1) print("I touched it!") local function setupCamera() camera.CoordinateFrame = CFrame.new(player.Character.HumanoidRootPart.Position + CamOffset, player.Character.HumanoidRootPart.Position + CamOffset + CamLookDirection) end player.CharacterAdded:connect(setupCamera) print("1") local function onUpdate() if player.Character and player.Character:FindFirstChild('HumanoidRootPart') then camera.CoordinateFrame = camera.CoordinateFrame:lerp( CFrame.new(player.Character.HumanoidRootPart.Position + CamOffset, player.Character.HumanoidRootPart.Position + CamOffset + CamLookDirection), 0.2 ) print("Trying to rotate") for i = 1, 90 do wait() camera.CFrame = camera.CFrame * CFrame.Angles(0,i,0) end end end RunService:BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, onUpdate) print("2") touched = false end end)
I want to make touched parts to make rotate the user's camera when he touches a specific part. But for some reason the camera doesn't rotate at all.