The script is supposed to play an audio based on which ever team has the correct amount of points. I have inserted the IntValues into workspace, and everything seems fine, but the audio doesn't play. Please help!
function RedChecker(points) -- This is fired when the number of points on the red team changes if points >= 100 then -- This then checks if the number of points is over or equal to a certain number of points, in this case 100 game.Workspace.RedSound:Play() -- This will play the audio for when red team wins, you can change the "RedSound" to whatever you name your sound end end -- This is exactly the same as the function for red team, instead this is for blue team. function BlueChecker(points) if points >= 100 then game.Workspace.BlueSound:Play() end end game.Workspace.RedPoints.Changed:connect(RedChecker)-- RedPoints would be the name of the IntValue for the red team game.Workspace.BluePoints.Changed:connect(BlueChecker) -- BluePoints would be the name of the IntValue for the blue team
Make sure game.Workspace.BlueSound
and game.Workspace.BlueSound
have their SoundId
set to the Sound ID of the sound you want to play, with the Sound ID being the number at the end of the URL. For example, if you wanted to play this sound, you'd set SoundId
to 177080835.