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Chaning camera's angle doesn't work?

Asked by 8 years ago

local Camerachange = game.Workspace.Change local touched = false -- ================================================================ -- // Camera Variables local CamOffset = Vector3.new(10, 5.5, 20) local CamLookDirection = Vector3.new(0, 0, -1) local angle = CFrame.Angles(0,-45,0) local camera = game.Workspace.CurrentCamera local player = game.Players.LocalPlayer local RunService = game:GetService('RunService') -- ================================================================ Camerachange.Touched:connect(function(hit) if not touched then touched = true wait(1) print("I've passed!") -- ================================================================ -- // Stuff local function setupCamera() camera.CoordinateFrame = CFrame.new(player.Character.HumanoidRootPart.Position + CamOffset, player.Character.HumanoidRootPart.Position + CamOffset + CamLookDirection) end player.CharacterAdded:connect(setupCamera) local function onUpdate() if player.Character and player.Character:FindFirstChild('HumanoidRootPart') then camera.CoordinateFrame = camera.CoordinateFrame:lerp( CFrame.new(player.Character.HumanoidRootPart.Position + CamOffset, player.Character.HumanoidRootPart.Position + CamOffset + CamLookDirection), 0.2 ) end end -- === -- // Changing Angles camera.CoordinateFrame = angle -- === RunService:BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, onUpdate) -- ================================================================ touched = false end end)

It changes it to -45 angle for a milisecond, but then it goes on default again, any fix to it?

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