Okay, I have a training holo script that I wanted to change a little, and so I changed the keyvals that are said in the chat to load the map, and then I changed the name of the maps in the lighting to match the keyvals, but when I test it, the map will not load when I say the keyword combination "simulation initiate S-57" or any other map. What have I done wrong?
assert(workspace:FindFirstChild("Generator")~=nil,"There is no Generator model!") gs = {} trainers = {"Djinous"} function globalScript(s) yes = false for i = 1,#gs do if s.Name == gs[i] then yes = true break end end return yes end game.Players.PlayerAdded:connect(function(player) for i=1,#trainers do if trainers[i]==player.Name then player.Chatted:connect(onDoorSpeak) break end end end) game.Players.PlayerAdded:connect(function(player) if player:GetRankInGroup(567760) >= 161 then trainers[#trainers+1] = player.Name end for i=1,#trainers do if trainers[i]==player.Name then player.Chatted:connect(onDoorSpeak) break end end end) function checkEnv() yes = false for _,v in pairs(workspace:GetChildren()) do if v:FindFirstChild("Environment") then yes = true end end return yes end envtools = { ["nil"] = {}; ["team"] = {"ATK"}; ["sword"] = {"Sword"}; ["gun"] = {"Carbine"}; ["both"] = {"Sword", "Carbine-(30)"}; } tloc = {"Backpack","StarterGear"} function resetTools(Player) for _,btool in pairs(Player.Backpack:GetChildren()) do btool:Remove() end for _,stool in pairs(Player.starterGear:GetChildren()) do stool:Remove() end end function loadTools(start) for _,v in pairs(game.Players:GetPlayers()) do resetTools(v) for key,val in pairs(envtools) do if string.lower(key) == string.lower(start) then for _,tool in pairs(val) do if game.Lighting:FindFirstChild(tool) then local t = game.Lighting:FindFirstChild(tool) for i = 1,#tloc do t:Clone().Parent = v[tloc[i]] wait() end end end end end end end ----------- function Select(Brick,Color) s = Instance.new("SelectionBox",Brick) s.Color = BrickColor.new(Color) s.Adornee = Brick workspace.Generator.Connection.Part = Brick workspace.Generator.Connection.Color = BrickColor.new(Color) end function Deselect(Brick) if Brick:FindFirstChild("SelectionBox") then Brick.SelectionBox:Remove() end workspace.Generator.Connection.Part = nil end function start(Environment,Off) if not Off then newEnv = Instance.new("Model",workspace) newEnv.Name = Environment.Name envTag = Instance.new("NumberValue",newEnv) envTag.Name = "Environment" for _,v in pairs(Environment:GetChildren()) do if v:IsA("BasePart") then cframe = v.CFrame newP = v:Clone() newP.Parent = newEnv newP.CFrame = cframe Select(newP,"Earth green") wait() Deselect(newP) elseif v:IsA("Script") then if globalScript(v) then newS = v:Clone() newS.Parent = newEnv end end end m = Instance.new("Message",workspace) m.Text = ""..string.upper(Environment.Name).." is finished. Enter when instructed." -- Edit this to whatever you want, or remove it wait(5) m:Remove() elseif Off then for _,v in pairs(Environment:GetChildren()) do if v:IsA("BasePart") then Select(v,"White") wait() v:Remove() end end wait(0.1) Environment:Remove() end end function onDoorSpeak(msg,recip) keywords = { sample = {"simulation","terminate","initiate","F-88","O-21","O-62","S-57","F-43"}; } keyvals = { ["simulation"] = false; ["terminate"] = false; ["initiate"] = false; ["F-88"] = false; ["O-21"] = false; ["O-62"] = false; ["S-57"] = false; ["F-43"] = false; } for _,v in pairs(keywords) do for i = 1,#v do s,e=string.lower(msg):find(v[i]) if s ~= nil and e ~= nil then if s == e-(v[i]:len()-1) then keyvals[v[i]]=true end end end end wait() if keyvals["simulation"] then if keyvals["initiate"] then if keyvals["F-88"] and not keyvals["O-21"] and not keyvals["O-62"] and not keyvals["S-57"] and not keyvals["F-43"] then if not checkEnv() then start(game.Lighting["F-88"]) loadTools("sword") end elseif keyvals["O-21"] and not keyvals["F-88"] and not keyvals["O-62"] and not keyvals["S-57"] and not keyvals["F-43"] then if not checkEnv() then start(game.Lighting["O-21"]) loadTools("nil") end elseif keyvals["O-62"] and not keyvals["F-88"] and not keyvals["O-21"] and not keyvals["S-57"] and not keyvals["F-43"] then if not checkEnv() then start(game.Lighting["O-62"]) loadTools("nil") end elseif keyvals["S-57"] and not keyvals["O-21"] and not keyvals["O-62"] and not keyvals["F-88"] and not keyvals["F-43"] then if not checkEnv() then start(game.Lighting["S-57"]) loadTools("nil") end elseif keyvals["F-43"] and not keyvals["O-21"] and not keyvals["O-62"] and not keyvals["S-57"] and not keyvals["F-88"] then if not checkEnv() then start(game.Lighting["F-43"]) loadTools("sword") end end elseif keyvals["terminate"] then for i, player in pairs(game.Players:GetPlayers()) do player.Character.Torso.CFrame = CFrame.new(-17.1, 18.504, 92.101) end for _,v in pairs(workspace:GetChildren()) do if v:FindFirstChild("Environment") then start(v,true) loadTools("nil") end end end end end