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Where does this script execute the mini game ending?

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Cuvette 246 Moderation Voter
8 years ago

Please ignore how messy it is. But i'm trying to work out how the script finds out whether the mini game has ended. It works fine, but i'm trying to add certain features, for example when the last person is left alive they will win the game, instead of my other script still counting to 0 whilst nothing is going on.

But to achieve this I need to find out how the script is ended first of all, and its working out to be quite a task.

Thanks in advance.


disasters = {"ColourDrop","Pitfall","Murderer","SwordFight"} countdownTime = 45 disasterTime = 10 countdownMessage = "The next disaster will occur in %s seconds." disasterMessage = "Survive: %s" items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("coins") ~= nil then leaderboard = w[i] end wait(0.2) end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end wait(0.2) end function chooseDisaster() return items[math.random(#items)] end function sethint(text) local hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint.Text = text else print("Hint does not exist, creating...") h = Instance.new("Hint") h.Name = "hint" h.Text = text h.Parent = game.Workspace end end function removeHint() hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint:remove() end end function countdown(time) while (time > 0) do wait(1) time = time - 1 _G.countdowngo = ("Game starting in: "..time) end removeHint() return true end while true do countdown(countdownTime) _G.countdowngo=countdownTime if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("coins") then leaderboard.coins.Value = 5 leaderboard.running.Value = true end local m = chooseDisaster():clone() if disasterMessage ~= nil then _G.countdowngo = ("Game: ".. m.Name) wait(2) end m.Parent = game.Workspace m:makeJoints() wait(disasterTime) m:remove() if leaderboard ~= nil then leaderboard.running.Value = false end wait(0.2) end
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At the end User#6546 35 — 8y

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Answered by 8 years ago

After wait(disasterTime) on line #93

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I've tried removing that just to check to see if the game stopped running or not and it still does. It's quite confusing because it doesn't even call upon any other scripts to execute ending the game. Cuvette 246 — 8y
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