So. I'm trying to get a damage script where you hit a brick, but if you are in a group with a certain rank or you've got a certain name, you aren't damaged, but if you aren't, you get a 5 damage. But I keep getting errors with the "GetRankInGroup" part..
local Auth = { ["TheHospitalDev"] = true, ["MrOwls"] = true, ["Player"] = true, ["Player1"] = true } local g = 2711620 local r = 252 local Damage = 5 script.Parent.Touched:connect(function(hit) print(hit.Name) if hit.Parent.Name[Auth] or hit.Parent:GetRankInGroup(g) >= r then print("Safe") else hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage --Not sure if I subtracted correctly print("Damaged by: "..Damage) end end)
Left Leg -- Part that touches 23:02:10.049 - GetRankInGroup is not a valid member of Model 23:02:10.049 - Script 'Workspace.Union.Script', Line 13 23:02:10.051 - Stack End
You're trying to get the character's rank in the group, when you should be getting the player's. Also, I'm not sure you're getting the characters
local Auth = { -- This is how I'd prefer doing it "TheHospitalDev", "MrOwls", "Player", "Player1", } local g = 2711620 local r = 252 local Damage = 5 script.Parent.Touched:connect(function(hit) print(hit.Name) if hit.Parent:FindFirstChild("Humanoid") ~= nil then -- Check if there's a humanoid first local inAuth = false for _, v in pairs (Auth) do if v.Name == hit.Parent.Name then inAuth = true break end end if inAuth or game.Players:GetPlayerFromCharacter(hit.Parent):GetRankInGroup(g) >= r then print("Safe") else hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - Damage --You did. print("Damaged by: "..Damage) end end end)