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Morph is only client-sided, and im not using Filtering Enabled?

Asked by 8 years ago

local lplayer = game.Players.LocalPlayer repeat wait() until lplayer.Character wait(2) local HumT = lplayer.Character.Torso local LeftA = lplayer.Character["Left Arm"] local LeftL = lplayer.Character["Left Leg"] local RightA = lplayer.Character["Right Arm"] local RightL = lplayer.Character["Right Leg"] local Head = lplayer.Character.Head local RepStore = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") print("Hello!") local part2 = RepStore.Blocky:Clone() part2.Parent = game.Workspace local weld = Instance.new("Weld") weld.Parent = part2 weld.Part0 = part2 part2.Parent = HumT weld.Part1 = HumT weld.C0 = CFrame.new(0,0,0) weld.C1 = CFrame.new(0,0,0) myTable = {LeftA, LeftL, RightA, RightL, Head, HumT} for i,v in pairs(myTable) do v.Transparency = 1 end RightL:remove() LeftL:remove() RightA:remove() LeftA:remove() print("Deleting Hats....") wait(2) for k,s in pairs(lplayer.Character:GetChildren()) do if s:IsA("Hat") and Head.face.Texture ~= nil then s:Destroy() s:remove() end end for l,r in pairs(lplayer.Character.Head:GetChildren()) do if r:IsA("Decal") then r:remove() end end print("Done deleting them!") Head.CanCollide = false HumT.CanCollide = false HumT.Blocky.CanCollide = true print("The head is now passable") local bp = Instance.new("BodyPosition", HumT.Blocky) bp.MaxForce = Vector3.new(0,100,0) for l,q in pairs(lplayer.Character.Animate:GetChildren()) do if q:IsA("StringValue") then q:remove() end end -- ==== HumT.Blocky.CustomPhysicalProperties = PhysicalProperties.new(8, 0.5, 0) -- ====

It's a localscript inside StarterGui, the morph only shows client-sided, other people can't see you with the morph, any help?

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Are you absolutely sure that the parts are client-sided? Double-check if filtering is on. XAXA 1569 — 8y
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FE was on for some strange reason! iDarkGames 483 — 8y
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:/ XAXA 1569 — 8y

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