I want it so when a player touches a part it will make there spawn point that part. Here's what I tried,
script.Parent.Touched:connect(function(part) if part.Parent:FindFirstChild("Humanoid").Health ~= 0 then local plr = game.Players:GetPlayerFromCharacter(part.Parent) plr.RespawnLocation = script.Parent end end)
ERROR OUTPUT 00:21:20.546 - -bad cast-
00:21:20.547 - Script 'Workspace.Checkpoint.Script', Line 4
00:21:20.547 - Stack End
Problem,
plr.RespawnLocation = script.Parent
So I'm guessing you can't use RespawnLocation to "change" the players spawn point? Do you guys know what I'm doing wrong?
-- Put this into PlayerGui spawn = nil function SetSpawn (spawnlocation) spawn = spawnlocation end function Respawn (plr) plr:LoadCharacter () plr.Character.Torso.CFrame = spawn.CFrame*CFrame.new(0, 2, 0) end script.Parent.Parent.Character.Humanoid.Died:connect (function() Respawn (script.Parent.Parent) end) script.Parent.Parent.Character["Left Leg"].Touched:connect (function(Part) SetSpawn (Part) end)
That's just an example for the understanding, hope this helps though it was written with cellphone.