function a() local all = game.Workspace.Model:GetChildren() for i,v in pairs(all) do if v.ClassName == 'Part' then print('ClassName is part') if v.Material == 'Concrete' then v.Parent = game.Workspace.concrete print('worked') end end end end wait(3) a()
this script is in workspace. i am just made this script to help me with alot of aprts. so basically i want this script to do is that if the classname of a thing in model is 'Part' and if the material of the part is 'Concrete' then that parts parent will me concrete which is a different model in workspace for all the concrete parts. this script will not change the parent of the concrete parts in the model
The only problem in your script was the fact that you tried to check if the Material was equal to a String
. Material is used as an Enum
, which is basically another data type. To fix your code, all you have to do is change line 6 to:
if v.Material == Enum.Material.Concrete then
So now your entire script should look like this:
function a() local all = game.Workspace.Model:GetChildren() for i,v in pairs(all) do if v.ClassName == 'Part' then print('ClassName is part') if v.Material == Enum.Material.Concrete then v.Parent = game.Workspace.concrete print('worked') end end end end wait(3) a()
Anyways, I hope I helped. If you have any further problems/questions, leave a comment below, and I'll see what I can do.